Graphics Shaders: Theory and Practice, Second Edition | 2 Edition

Compare Textbook Prices for Graphics Shaders: Theory and Practice, Second Edition 2 Edition ISBN 9781568814346 by Bailey, Mike,Cunningham, Steve
Authors: Bailey, Mike,Cunningham, Steve
ISBN:1568814348
ISBN-13: 9781568814346
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Details about Graphics Shaders: Theory and Practice, Second Edition:

This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.

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